5 Tips to Create a Pointcrawl
A pointcrawl is like a treasure map for your world. You don’t need to map out every square inch of terrain or every alley in a city, because a pointcrawl concentrates on key locations and the paths that connect them. It’s a flexible, focused way to design dungeons, landscapes, or even entire kingdoms, and it works whether you’re running a game or writing a novel.
Here’s how to make one work for you:
1. Start with Story-Relevant Locations
Instead of trying to map the entire forest, city, or kingdom, ask:
Where might something interesting happen?
These places become your points; a cave with glowing bones, a windmill-turned-hideout, a flooded underpass, a library inside a ruined cathedral.
You’ll only need around 6–10 locations to begin.
2. Draw the Lines That Matter
Connect your points with routes, paths, or transitions. Don’t just think about roads; connections might be:
A crumbling bridge only usable in dry season
A dream-path only accessible if you fall asleep at the stone circle
A dangerous shortcut through cursed territory
Think of each path as a choice. That’s where the fun lives.
3. Use Constraints to Drive Drama
Not all points are connected equally. Some might be blocked, or risky.
Ask:
Which paths are safe?
Which are fast but dangerous?
What do they have to do to unlock a new route?
This turns the map into a decision space, not just a diagram.
4. Mix Up the Scale
One point might be a single tree, another might be an entire city, and that’s okay.
Pointcrawls are modular, you can zoom in later. A single city point could become its own pointcrawl later, with districts and alleys as new locations.
Think of points as expandable ideas, not fixed scales.
5. Use It As a Map AND a Plot Outline
Your pointcrawl becomes more than geography, it becomes story structure. You can:
Add lore to each point
Introduce factions that control routes
Scatter secrets, resources, or mysteries across the network
You’re not just mapping locations, you’re mapping tension, choice, and momentum.
Want to Explore a Pointcrawl?
On Thursday, my newsletter subscribers will receive a free mini pointcrawl; a tiny wander through the river-city of Stonewharf, with encounters, oddities, and moments to wake your imagination.
It’s my end-of-year thank you; something small, magical, and exclusive to my newsletter. A little gift for the inbox crowd.
If you want it too, make sure you join my mailing list before it’s sent out on Thursday.




love the idea of using a pointcrawl to keep a setting organized. points 2 & 3 remind me of writing advice i got years ago now, that travel sequences are excellent opportunities for conflict. for example, maybe the characters are taking a train from one point to another and end up held hostage by bandits during a train robbery. great way to add urgency.